9 minutes

# Super Metroid 100 Percent

## What? Why?

Super Metroid is a video game for the SNES released in 1994. The game tracks your game time and how many of the games items you’ve collected. There are plenty of walkthroughs for Super Metroid. This checklist aims to:

- Complete the game in under three hours.
- Collect 100% of all items.
- Streamline the instructions to the absolute minimum necessary to get from one step to the next.

It might even be too streamlined. If so, you should switch to one of the many other walkthroughs available.

## Checklist

Item % | Checkpoint | Detailed Status | Note |
---|---|---|---|

0 | Game Start | ET:0 RT:0, M:0, SM:0, PB:0 | |

0 | Ceres Escape | ET:0 RT:0, M:0, SM:0, PB:0 | |

1 | Item: Morph Ball | ET:0 RT:0, M:0, SM:0, PB:0 | |

2 | Missile | ET:0 RT:0, M:5, SM:0, PB:0 | to the right of morph ball |

3 | Item: Bomb | ET:0 RT:0, M:5, SM:0, PB:0 | |

3 | Boss Clear: Torizo | ET:0 RT:0, M:5, SM:0, PB:0 | |

4 | Missile | ET:0 RT:0, M:10, SM:0, PB:0 | bottom left door in the shaft above old tourian |

5 | Energy Tank | ET:1 RT:0, M:10, SM:0, PB:0 | |

5 | Boss Clear: Spore Spawn | ET:1 RT:0, M:10, SM:0, PB:0 | |

6 | Super Missile | ET:1 RT:0, M:10, SM:5, PB:0 | |

7 | Missile | ET:1 RT:0, M:15, SM:5, PB:0 | above charge beam |

8 | Item: Charge Beam | ET:1 RT:0, M:15, SM:5, PB:0 | |

9 | Missile | ET:1 RT:0, M:20, SM:5, PB:0 | in hollow pipe, bottom right green door from charge beam |

10 | Item: Spazer | ET:1 RT:0, M:20, SM:5, PB:0 | |

10 | Boss Clear: Kraid | ET:1 RT:0, M:20, SM:5, PB:0 | |

11 | Item: Varia Suit | ET:1 RT:0, M:20, SM:5, PB:0 | |

12 | Energy Tank | ET:2 RT:0, M:20, SM:5, PB:0 | leaving kraid |

12 | Save: norfair bottom right | ET:2 RT:0, M:20, SM:5, PB:0 | room is a through door. save and go back to left |

13 | Energy Tank | ET:3 RT:0, M:20, SM:5, PB:0 | upper norfair main shaft, bottom left red door |

14 | Item: Hi Jump Boots | ET:3 RT:0, M:20, SM:5, PB:0 | |

15 | Missile | ET:3 RT:0, M:25, SM:5, PB:0 | in hi jump room |

16 | Missile | ET:3 RT:0, M:30, SM:5, PB:0 | upper right blue door in main norfair shaft, in lava |

17 | Missile | ET:3 RT:0, M:35, SM:5, PB:0 | in green bubble room, bottom right |

18 | Missile | ET:3 RT:0, M:40, SM:5, PB:0 | green hub down, on way to wave beam |

19 | Item: Wave Beam | ET:3 RT:0, M:40, SM:5, PB:0 | early access with wall kick over spikes |

20 | Missile | ET:3 RT:0, M:45, SM:5, PB:0 | over door outside speed booster |

21 | Item: Speed Booster | ET:3 RT:0, M:45, SM:5, PB:0 | |

21 | Boss Clear: Crocomire | ET:3 RT:0, M:45, SM:5, PB:0 | |

21 | Save: beneath Crocomire | ET:3 RT:0, M:45, SM:5, PB:0 | bottom right door in the room left of crocomire |

22 | Power Bomb | ET:3 RT:0, M:45, SM:5, PB:5 | upper left door in the open room left of crocomire |

23 | Missile | ET:3 RT:0, M:50, SM:5, PB:5 | bottom door from power bomb. long drop, first red door on right |

24 | Missile | ET:3 RT:0, M:55, SM:5, PB:5 | shinespark upper right outside grappling hook |

25 | Item: Grappling Hook | ET:3 RT:0, M:55, SM:5, PB:5 | |

26 | Energy Tank | ET:4 RT:0, M:55, SM:5, PB:5 | crocomire room |

27 | Missile | ET:4 RT:0, M:60, SM:5, PB:5 | shaft above crocomire to grappling blocks |

28 | Item: Ice Beam | ET:4 RT:0, M:60, SM:5, PB:5 | |

29 | Missile | ET:4 RT:0, M:65, SM:5, PB:5 | door outside ice, down power bomb. across from door in red shaft |

30 | Missile | ET:4 RT:0, M:70, SM:5, PB:5 | upper left door in green bubble room |

31 | Reserve Tank | ET:4 RT:1, M:70, SM:5, PB:5 | |

32 | Missile | ET:4 RT:1, M:75, SM:5, PB:5 | last ball platform in front of reserve tank |

32 | Save: green bubble room | ET:4 RT:1, M:75, SM:5, PB:5 | left middle door. then leave norfair |

33 | Missile | ET:4 RT:1, M:80, SM:5, PB:5 | up elevator from norfair to brinstar. right to kraid. powerbomb to expose missile |

34 | Item: X Ray Scope | ET:4 RT:1, M:80, SM:5, PB:5 | brinstar up shaft, left yellow door |

35 | Energy Tank | ET:5 RT:1, M:80, SM:5, PB:5 | Yellow door in spore spawn entry room |

36 | Missile | ET:5 RT:1, M:85, SM:5, PB:5 | grapple in spore spawn entry |

37 | Power Bomb | ET:5 RT:1, M:85, SM:5, PB:10 | false wall behind missile |

38 | Energy Tank | ET:6 RT:1, M:85, SM:5, PB:10 | left exit from spore spawn entry room. green shaft power bomb down. hop the gap |

39 | Super Missile | ET:6 RT:1, M:85, SM:10, PB:10 | |

39 | Save: left below ET and SM | ET:6 RT:1, M:85, SM:10, PB:10 | after getting ET and SM, drop into the trap. save then continue right to etecoon shaft |

40 | Power Bomb | ET:6 RT:1, M:85, SM:10, PB:15 | top of etecoon shaft. right morph slot |

41 | Reserve Tank | ET:6 RT:2, M:85, SM:10, PB:15 | mid right red door in green shaft |

42 | Missile | ET:6 RT:2, M:90, SM:10, PB:15 | under the reserve tank statue |

43 | Missile | ET:6 RT:2, M:95, SM:10, PB:15 | in the wall behind missile |

44 | Super Missile | ET:6 RT:2, M:95, SM:15, PB:15 | in ceiling above falling poles |

45 | Missile | ET:6 RT:2, M:100, SM:15, PB:15 | in false floor when you get blocked by a falling gate if you don’t have speed booste, could have gotten much earlier |

46 | Power Bomb | ET:6 RT:2, M:100, SM:15, PB:20 | diagonal right shinespark from hill to the left of ship |

47 | Energy Tank | ET:7 RT:2, M:100, SM:15, PB:20 | shine spark up then power bomb into the left wall |

48 | Missile | ET:7 RT:2, M:105, SM:15, PB:20 | |

49 | Missile | ET:7 RT:2, M:110, SM:15, PB:20 | |

49 | Save: at ship | ET:7 RT:2, M:110, SM:15, PB:20 | |

50 | Power Bomb | ET:7 RT:2, M:110, SM:15, PB:25 | right from ship down to brinstar via elevator. first door on left, green |

51 | Power Bomb | ET:7 RT:2, M:110, SM:15, PB:30 | very bottom of shaft, green door |

52 | Missile | ET:7 RT:2, M:115, SM:15, PB:30 | behind power bomb chozo, false wall |

53 | Missile | ET:7 RT:2, M:120, SM:15, PB:30 | watery room pedestal with grappling overhead |

54 | Missile | ET:7 RT:2, M:125, SM:15, PB:30 | underwater left |

55 | Missile | ET:7 RT:2, M:130, SM:15, PB:30 | wrecked ship down, left bomb |

55 | Boss Clear: Phantoon | ET:7 RT:2, M:130, SM:15, PB:30 | |

56 | Super Missile | ET:7 RT:2, M:130, SM:20, PB:30 | above phantoon, immediate left |

57 | Super Missile | ET:7 RT:2, M:130, SM:25, PB:30 | above phantoon, immediate right |

58 | Missile | ET:7 RT:2, M:135, SM:25, PB:30 | top right of main shaft |

59 | Missile | ET:7 RT:2, M:140, SM:25, PB:30 | outside crateria up trippers |

60 | Missile | ET:7 RT:2, M:145, SM:25, PB:30 | maze |

61 | Missile | ET:7 RT:2, M:150, SM:25, PB:30 | back in wrecked ship, via maze lower. after standing chozo, right |

62 | Reserve Tank | ET:7 RT:3, M:150, SM:25, PB:30 | behind the missile chozo, power bomb the chozo |

63 | Item: Gravity Suit | ET:7 RT:3, M:150, SM:25, PB:30 | standing chozo left |

64 | Energy Tank | ET:8 RT:3, M:150, SM:25, PB:30 | left from gravity, drop down left back into wrecked ship, right door beneath save room |

64 | Save: at ship | ET:8 RT:3, M:150, SM:25, PB:30 | don’t leave wrecked ship from the right. head left back to your ship to save |

65 | Super Missile | ET:8 RT:3, M:150, SM:30, PB:30 | old tourian escape shaft, right wall |

66 | Missile | ET:8 RT:3, M:155, SM:30, PB:30 | under mother brain |

67 | Energy Tank | ET:9 RT:3, M:155, SM:30, PB:30 | Old Brinstar ceiling |

68 | Missile | ET:9 RT:3, M:160, SM:30, PB:30 | shinespark up |

69 | Missile | ET:9 RT:3, M:165, SM:30, PB:30 | |

70 | Missile | ET:9 RT:3, M:170, SM:30, PB:30 | far right once you drop down |

71 | Power Bomb | ET:9 RT:3, M:170, SM:30, PB:35 | behind bomb wall |

72 | Energy Tank | ET:10 RT:3, M:170, SM:30, PB:35 | under charge beam chozo |

72 | Save: at maridia entrance | ET:10 RT:3, M:170, SM:30, PB:35 | |

73 | Missile | ET:10 RT:3, M:175, SM:30, PB:35 | shinespark up high |

74 | Super Missile | ET:10 RT:3, M:175, SM:35, PB:35 | top right. roll into secret slot |

75 | Energy Tank | ET:11 RT:3, M:175, SM:35, PB:35 | tatori: bottom right, left middle, then right to hidden door |

76 | Missile | ET:11 RT:3, M:180, SM:35, PB:35 | right wall in e tank room |

77 | Missile | ET:11 RT:3, M:185, SM:35, PB:35 | upper right. right sand |

78 | Super Missile | ET:11 RT:3, M:185, SM:40, PB:35 | middle left door. left up, down hole |

79 | Missile | ET:11 RT:3, M:190, SM:40, PB:35 | same room |

79 | Save: above double sand pits | ET:11 RT:3, M:190, SM:40, PB:35 | back to double shaft room. bottom to ruins. bottom left door |

80 | Missile | ET:11 RT:3, M:195, SM:40, PB:35 | right shine spark up. |

81 | Super Missile | ET:11 RT:3, M:195, SM:45, PB:35 | hop the gap |

82 | Missile | ET:11 RT:3, M:200, SM:45, PB:35 | first sand pit under the floor |

83 | Power Bomb | ET:11 RT:3, M:200, SM:45, PB:40 | same room, to the right |

83 | Boss Clear: Botwoon | ET:11 RT:3, M:200, SM:45, PB:40 | back around to top of sand. instead top left door. right |

84 | Energy Tank | ET:12 RT:3, M:200, SM:45, PB:40 | morph ball purple bricks |

85 | Missile | ET:12 RT:3, M:205, SM:45, PB:40 | bottom right green door |

85 | Boss Clear: Draygon | ET:12 RT:3, M:205, SM:45, PB:40 | |

86 | Item: Space Jump | ET:12 RT:3, M:205, SM:45, PB:40 | |

87 | Item: Plasma Beam | ET:12 RT:3, M:205, SM:45, PB:40 | Left from draygon. Up top of the map |

88 | Item: Spring Ball | ET:12 RT:3, M:205, SM:45, PB:40 | Elevator tube down, then right |

89 | Reserve Tank | ET:12 RT:4, M:205, SM:45, PB:40 | left sand |

90 | Missile | ET:12 RT:4, M:210, SM:45, PB:40 | same room |

90 | Save at lower norfair entrance | ET:12 RT:4, M:210, SM:45, PB:40 | |

91 | Missile | ET:12 RT:4, M:215, SM:45, PB:40 | left after elevator. missile that looks like ridley’s eye |

91 | Boss Clear: Golden Torizo | ET:12 RT:4, M:215, SM:45, PB:40 | |

92 | Super Missile | ET:12 RT:4, M:215, SM:50, PB:40 | right ceiling of mini boss room |

93 | Item: Screw Attack | ET:12 RT:4, M:215, SM:50, PB:40 | |

94 | Missile | ET:12 RT:4, M:220, SM:50, PB:40 | top left above false ceiling. heart room left morph ball |

95 | Energy Tank | ET:13 RT:4, M:220, SM:50, PB:40 | skip down morph slot. Super missile the fune to reveal false wall in ridley’s mouth. down bottom. |

95 | Save | ET:13 RT:4, M:220, SM:50, PB:40 | midway right door in shaft with red keyhunters |

96 | Power Bomb | ET:13 RT:4, M:220, SM:50, PB:45 | left corner morph ball slot |

96 | Boss Clear: Ridley | ET:13 RT:4, M:220, SM:50, PB:45 | |

97 | Energy Tank | ET:14 RT:4, M:220, SM:50, PB:45 | lower right corner of room after ridley |

98 | Missile | ET:14 RT:4, M:225, SM:50, PB:45 | top of shaft, false wall left. right (not door) |

99 | Power Bomb | ET:14 RT:4, M:225, SM:50, PB:50 | morph maze behind missile |

100 | Missile | ET:14 RT:4, M:230, SM:50, PB:50 | same as missile but do door on left this time. rising lava room, left morph slot |

100 | save at ship | ET:14 RT:4, M:230, SM:50, PB:50 | up to brinstar to maridia top left (like you’re looping to sand drops but up door instead. no express elevator) roll into brinstar up to crateria |

100 | Zebes Escape | ET:14 RT:4, M:230, SM:50, PB:50 |